Interesting, I may be wrong. I will check that and try again with Polyfill.
Oh, there is a feature in WebXR for hand-tracking. There is a playcanvas demo for Oculus Quest here: WebXR Hand Tracking
Maybe it’s activated by default?
Interesting, I may be wrong. I will check that and try again with Polyfill.
Oh, there is a feature in WebXR for hand-tracking. There is a playcanvas demo for Oculus Quest here: WebXR Hand Tracking
Maybe it’s activated by default?