WebXR Depth Sensing and Occlusion on Quest 3

Hello everyone,

I’m exploring WebXR Depth Sensing for occlusion, specifically on the Quest 3 headset. The example provided in this link PlayCanvas 3D HTML5 Game Engine works on mobile but relies on CPU-generated depth. I’m looking for solutions that support stereo depth sensing, likely utilizing GPU capabilities. Has anyone come across a working example where real objects can overlap virtual objects effectively on the Quest 3?

Thank you.

@moka is the expert here

Thanks! @moka, do you have any ideas?