There are no issues that I’m aware of. If you have a small, reproducible project that showcases an issue or bug, please share it and report on the engine repo.
Developers have been able to load GLBs at runtime, change layers on model or render components and modify materials with custom shaders for a while now. You may have project specific issues, in which case, you will need to share a project that is as small as possible to demonstrate your issue.
When you do, please start a new thread.
The main issue that we are aware of is transparency on complex models that we are aware of but have no plans yet
Ok, in regards to opening the project, it did not work / open in my local Chrome-installation (and I did not think to open it in another browser, as all my other GLB-projects ran fluently).
But it opens in Opera - so I guess no problem with the project itself.
In such case I will revisit my debugging from square one - as I have tried to make the refraction effect work on external glb’s prior to this subject, and the fact that my project will gain substantially by this effect, I will do a very optimized answer / post (before I return / revisit this topic).