I am developing an WebAR output using AR.js in Playcanvas platform. The output doesn’t seem to work with the iPhone? Is this how the WebAR developed in Playcanvas would behave? Is there any workaround/ solution to make the output work on the iPhones?
Thanks a lot for your quick reply. Both 8th Wall and Zappar are costly solutions. Unfortunately, they provide self hosting and access to platform APIs only in their enterprise solutions and only big companies can afford it.
Any other option that we can go with to get iPhone support?
Key points is to have a clear color (alpha = 0) on the camera and a transparent canvas (see rendering under project options) so that you can have the video feed under the WebGL canvas and and be able to see it.