Vram is too large when creating a Material with an Url Image

When the user uploads the image to your server, you could apply a basis texture compression on it, and serve that to your application. Those compressed texture use less video memory as they’re stored compressed in the vram.

See on how to compress them here: Compress to basis from the outside of PlayCanvas

Read some additional info on the compression here: Basis Texture Compression arrives in PlayCanvas | PlayCanvas Blog

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