What can explain that some materials and/or textures are not showed in the second image?
Is there a specific configuration we need to do in our Playcanvas project for GLB? We are loading them with the Assets Registry because the editor don’t support them yet.
The engine now supports glTF assets but Editor support is a little behind (being worked on now).
Here is a project with my Utils script to make loading GLBs a bit easier in Editor which is more or less the same code that the GLB viewer uses: https://playcanvas.com/editor/scene/998288
I will try to integrate your script. My guess is my loading system (which was used in multiple other projects with Json assets) is the source of the problem here.
So @yaustar, just to confirm. GLB support exist in the engine, but there is no editor support as of now? That means I have to use that script you showed or similar to load the models, and it also means I won’t be able to see them in the editor nor adjust materials etc, but have to do that programatically. Is that right?