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i’m switching scenes and have learened that i have to manage event subscriptions. i have a last issue which involves
this.app.graphicsDevice.on('resizecanvas', function(){ //doing things },this);
i use it for placing ui elements when changing screen resolution in one scene. when switching back from the other scene the event callback now misses objects while at the same time working. i assume that this:
this.app.graphicsDevice.off('resizecanvas');
is not quite how it works. or am i missing something else?