Unhandled Promise Rejection: CompileError: WebAssembly.Module problem

Maybe you should let them run the debug version in launcher, and put a breakpoint and inspect. Otherwise it’d be hard to solve.

Yes, I’m setup like this:

Test project with model viewer throws the same errors.

Where would I even throw a breakpoint in here I wonder.

This project, that is: https://playcanvas.com/project/1257746/settings

It’s a little bit odd, but they can’t seem to load the webglreport.com site properly either.

can they run some other webgl content?

I’ll give them the link to test project with basis removed from the project and see.

I wonder if we can even conlude this is about basis given the error this.textureUnits[s][r]? what are your thoughts?

Found this in context here in playcanvas file:

IF that works, perhaps an ugly workaround is to remove basis entirely from the project? it would probably grow huge though. But perhaps ok for this trade fair alone.

That error seems unrelated to the basis.

Hmm, they ended up switching out the ipads to Microsoft surface pro tablets. A pity though if we’ll never know what caused this.