Is it possible to set two separate cubemaps: one for reflection and the other visible as the scene background? I would like to do a scene background almost black but I want also all metal elements would have other reflections than that black.
Could you point me to where should I look for information about that?
Hi @mdesign,
That’s a good question, not sure if it’s doable with the latest engine updates. @mvaligursky @Elliott any idea?
Alternative:
- Use a non prefiltered cubemap for skybox to get the visible scene background.
- Use the prefiltered cubemap (reflections) on all of your models materials (environment channel). That will give you image based lighting and reflections.
Another alternative:
- Use your prefiltered cubemap (reflections) as the scene skybox.
- Use a custom skybox model of your own (specially prepared cube or sphere) and assign your visible cubemap to it using a standard material.
If you go for the last option you can disable the Skybox layer from rendering as the default skybox won’t be visible any more.
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I`ve done it. In preferences I set there is no cubemap only black. In every material I set cubemap as reflections. Its working. Thanks.
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