Tweening camera's FOV

Hi @Lukas_Zahumensky, yes definitely.

Here is some example code:

// start animating from the current camera fov value
var data = {
    fov: cameraEntity.camera.fov
};

this.app
   .tween(data)
   .to({fov: 0}, 1.0, pc.BackOut)
   .yoyo(true)
   .loop(true)
   .on('update', () => {
      cameraEntity.camera.fov = data.fov;
   })
   .start();