I want to stop/kill all tweens on an entity without having to name each tween and stopping them one by one. Is that possible?
Alternatively, is there a way to automatically kill a tween upon its completion?
I want to stop/kill all tweens on an entity without having to name each tween and stopping them one by one. Is that possible?
Alternatively, is there a way to automatically kill a tween upon its completion?
Looking at the repo for Playcanvas tween, it does not appear that there is a function to stop all tweens:
Could you elaborate a little on what you mean by killing a tween once it is complete? Once it’s complete, the tween stops unless .loop is true or there are remaining repeats.