I am looking at this demo here; Three.js - Post Processing and would like to replicate these effects in playcanvas. Does anyone have a tutorial to guide me to accomplish the dots and chromatic abberation shader?
Thank you.
-ikel
I am looking at this demo here; Three.js - Post Processing and would like to replicate these effects in playcanvas. Does anyone have a tutorial to guide me to accomplish the dots and chromatic abberation shader?
Thank you.
-ikel
It should be relatively straightforward to implement a fullscreen post effect that does the same effect. (The GLSL is mostly transferable).
Here is an example post effect: http://developer.playcanvas.com/en/tutorials/custom-posteffect/
Here is a sample that implements a some Chromatic Abberation.
https://playcanvas.com/project/373076/overview/vhscrt-post-effect
The bloom post effect is an example that performs multiple passes.
@dave, thanks for the pointers (you made it look very easyβ¦). The crt post effect is a really a good start, and I forked it.
And just found another abberation example:
https://playcanvas.com/project/440854/overview/vignette-abberation
@dave, thatβs exactly what I had in mind. Forked it and will look into it. Thank you! By the way, how did you find these examples? I donβt know how to search for existing projects.
There is no search unfortunately. But you can go to users and see their public list of projects: https://playcanvas.com/playcanvas
And many Tutorials are simply here: http://developer.playcanvas.com/en/tutorials/
These are just a few of the existing projects I happen to know exist so Iβm moving them into the tutorials section.