my code is having an error loading scripts can someone help? here is my code.
(pc.script.create('move', function (app) {
// Creates a new Move instance
var Move = function (entity) {
this.entity = entity;
};
Move.prototype = {
// Called once after all resources are loaded and before the first update
initialize: function () {
},
// Called every frame, dt is time in seconds since last update
update: function (dt) {
if(app.keyboard.isPressed(pc.input.KEY_RIGHT)){
this.entity.translateLocal(0.1,0,0);
}
if(app.keyboard.isPressed(pc.input.KEY_LEFT)){
this.entity.translateLocal(-0.1,0,0);
}
if(app.keyboard.isPressed(pc.input.KEY_UP)){
this.entity.translateLocal(0,0.1,0);
}
if(app.keyboard.isPressed(pc.input.KEY_DOWN)){
this.entity.translateLocal(0,-0.1,0);
}
}
};
return Move;
});
)
(pc.script.attribute("camera", "entity", null); // optional, assign a camera entity, otherwise one is created
pc.script.attribute("power", "number", 5000);
pc.script.attribute("lookSpeed", "number", 0.5);
pc.script.create('first_person_movement', function (app) {
var force = new pc.Vec3();
// Creates a new First_person-movement instance
var First_person_movement = function (entity) {
this.entity = entity;
this.camera = null;
this.eulers = new pc.Vec3();
};
First_person_movement.prototype = {
// Called once after all resources are loaded and before the first update
initialize: function () {
// Listen for mouse move events
app.mouse.on("mousemove", this._onMouseMove, this);
// when the mouse is clicked hide the cursor
app.mouse.on("mousedown", function () {
app.mouse.enablePointerLock();
}, this);
// Check for required components
if (!this.entity.collision) {
console.error("First Person Movement script needs to have a 'collision' component");
}
if (!this.entity.rigidbody || this.entity.rigidbody.type !== pc.BODYTYPE_DYNAMIC) {
console.error("First Person Movement script needs to have a DYNAMIC 'rigidbody' component");
}
},
// Called every frame, dt is time in seconds since last update
update: function (dt) {
// If a camera isn't assigned from the Editor, create one
if (!this.camera) {
this._createCamera();
}
// Get camera directions to determine movement directions
var forward = this.camera.forward;
var right = this.camera.right;
// movement
var x = 0;
var z = 0;
// Use W-A-S-D keys to move player
// Check for key presses
if (app.keyboard.isPressed(pc.KEY_A) || app.keyboard.isPressed(pc.KEY_Q)) {
x -= right.x;
z -= right.z;
}
if (app.keyboard.isPressed(pc.KEY_D)) {
x += right.x;
z += right.z;
}
if (app.keyboard.isPressed(pc.KEY_W)) {
x += forward.x;
z += forward.z;
}
if (app.keyboard.isPressed(pc.KEY_S)) {
x -= forward.x;
z -= forward.z;
}
// use direction from keypresses to apply a force to the character
if (x !== 0 && z !== 0) {
force.set(x, 0, z).normalize().scale(this.power);
this.entity.rigidbody.applyForce(force);
}
// update camera angle from mouse events
this.camera.setLocalEulerAngles(this.eulers.y, this.eulers.x, 0);
},
_onMouseMove: function (e) {
// If pointer is disabled
// If the left mouse button is down update the camera from mouse movement
if (pc.Mouse.isPointerLocked() || e.buttons[0]) {
this.eulers.x -= this.lookSpeed * e.dx;
this.eulers.y -= this.lookSpeed * e.dy;
}
},
_createCamera: function () {
// If user hasn't assigned a camera, create a new one
this.camera = new pc.Entity();
this.camera.setName("First Person Camera");
this.camera.addComponent("camera");
this.entity.addChild(this.camera);
this.camera.translateLocal(0, 0.5, 0);
}
};
return First_person_movement;
});
)