Transforming a bone during an animation

Hello, I would like to rotate a bone during an animation, this actually used to work before when the model component was used instead of render, but when I try now with the anim component it gets overridden by the animation, if anyone knows anything about this or how to fix this please let me know :smiley:

Calling @mvaligursky @Elliot.

You can either use the anim layer masks to tell the animation system not to animate certain nodes or set the rotation of the node in script postUpdate as that is called after the anim component system update

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