I’m pretty sure I define trigger right here, but in the debugger it says trigger is undefined.
StopCheck.attributes.add('dice', {type: 'entity'});
StopCheck.attributes.add('manager', {type: 'entity'});
// initialize code called once per entity
StopCheck.prototype.initialize = function()
{
this.trigger = this.manager.script.gameManager.removedCoins;
this.stopped = false;
this.timer = 0;
};
// update code called every frame
StopCheck.prototype.update = function(dt)
{
if(this.stopped === false && this.trigger === true)
{
this.timer += dt;
console.log(this.timer);
if(this.timer>5)
{
this.check();
this.timer = 0;
}
}
};