There is a grayscale map of the terrain.
This is the generated topographic map.
It looks very steep, not as flat as the white in the topographic map.
There is a grayscale map of the terrain.
What is the numeric value of the gray color?
May I ask how this is caused and how to modify this issue
Well, I am not sure how you are using that color value. In principle, you should be converting it to some normalized scale in 0-1 range and then map to your desired min/max Y component of the vertex position.
position.y = min + (max - min) * gradient;
So, I guess your min/max are too large? Maybe you could make a simple repro project, so someone could take a look at?