I have tried to create a simple FPS ( frames per second ) meter. I had looked for a special engine event like rendered
but did not find anything to record frames per second rate without overriding application’s methods. So I added the calculation right to the update
method of FpsCounter
script.
- Will it represent correct data?
- Is there a better way to get FPS rate? Maybe the Engine exposes some getter method or an attribute with actual value.
I have also found a really nice tool for counter visualisation FPSMeter . It’s suggested by Max somewhere in the Answers. So adding the link here for those who is wondering with a similar question.