I know the audio is locked at the beginning and I have to play the first audio as a response to EVENT_TOUCHSTART. This worked perfectly on Android and iOS in Playcanvas library version 1.51.7 no matter if the user tap, swipe or hold the finger on the screen. If I play the first audio file in response to EVENT_TOUCHSTART it worked.
Now I have version 1.57.0 and unfortunatelly now this doesn’t work on iOS anymore. Now, the user has to tap, but if he/she swipe or hold the finger a little bit longer the audio is not unlocked and it’s not possible to unlock it until the next start of the game.
Is there a solution for this?