Dear everyone,
I have issue with loading textures and materials in iOS (iPhone & iPad). but It obsoletely works with Android, Windows and Mac browsers.
Step 1:
I did compression for all the textures using Basis - App crashes sometime. Textures & materials not loading
Step 2:
I didn’t compression for all the textures - Now It loads what I expect (output) but not at all times. It crashes many times.
Profiler Details:
Drawcalls : 246
VRAM : Total - 486
I am using physical shading material for the asset. Can I use this shading material and It supports for all the platform especially iOS.
Thanks in advance.