Texture doesn`t load on Android Device

Hi,

I have an issue where my imported boy character renders fine on desktop and iphone but not on my Android tablet. I have compressed the images as well.

I have recreated the issue here:

https://playcanvas.com/project/583328/overview/test-android-device

The Android Specs;

OS: Android 6.0 CPU speed: 1.2Ghz Processor StorageType: Nand Flash Storage Capacity: 8GB RAM Memory: 1GB DDR3 Display size: 7 inches TFT Display type: Capactivve Touch Screen Display resolution: 1024x600

View issue here:

https://playcanv.as/p/uk5pnvbt/

Please advice

The source for the character named AJ can be downloaded as an fbx file here:

https://www.mixamo.com/#/?limit=24&page=1&type=Character

Does it render if you don’t have compressed textures? Are there any errors in the browser console?

It does not render on Android at its original state of import, so no it doesn’t render when it is uncompressed.

I will have to check about the browser console when I have a computer available.

Works fine on my Moto G3 Android device (laptop on left, Moto G3 remote debug on right):

When you remote debug via Chrome, do you get any errors/warnings in the JavaScript console?

I’ll let you know when I figure out how to remote debug via Chrome. Any reference link would be appreciated.

1 Like

Unfortunately I can’t find the USB driver download for my tablet I bought.

Model number PLT770G

or

Model number
COCOPA

So debugging remotely is out of the question, sad to say