I have a question about texture compression.
If I implement both ASTC and PVR, which will take effect?
Which one compresses better?
I have a question about texture compression.
If I implement both ASTC and PVR, which will take effect?
Which one compresses better?
This is going to sound like a dumb question, how are you implementing both ASTC and PVR? The legacy texture compression doesn’t have an ASTC option.
Yeah, just use Basis!