I’m currently working on a project that requires a lot of small images, as such i’m using texture packer to pack the images into sprite sheets and then uploading the sprite sheets and JSON data to PlayCanvas.
I found it really inconvenient however that you have to generate a sprite for each frame individually, is there a way to highlight all the frames in a texture atlas and then export them all as individual sprites?
Is it as sensible as adding the ability to see assets in a simple text list view (sans icons and in a column so that names are unlikely to be truncated in the Editor? Constantly dealing with truncated asset names is really getting old.