Texture atlas generate all frames as individual sprites

Hi,

I’m currently working on a project that requires a lot of small images, as such i’m using texture packer to pack the images into sprite sheets and then uploading the sprite sheets and JSON data to PlayCanvas.

I found it really inconvenient however that you have to generate a sprite for each frame individually, is there a way to highlight all the frames in a texture atlas and then export them all as individual sprites?

Cheers,
Adam

Hi,

So what you need is a way to select a bunch of frames and hit a button to generate a sprite asset for each selected frame, correct?

Sounds like a sensible feature I can add it to our list.

Is it as sensible as adding the ability to see assets in a simple text list view (sans icons and in a column so that names are unlikely to be truncated in the Editor? Constantly dealing with truncated asset names is really getting old.

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Yeah exactly this, it can be a bit tedious having to go through nearly 50 frames and generate them individually

I think this is a different feature. It’s in our plan but don’t have an ETA yet.

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