As far as I know there is no text input field in PlayCanvas. You can make one by yourself with an HTML overlay. Below a link to a starters kit for this that it’s made by @Leonidas, but this one is not for free.
Text input is tricky. The way I would approach it would be similar to unity have a HTML element that appears above the keyboard. And the when enter is pressed, the value gets passed to the text element in the game.
I add a inputLimit attribute to the input script so you can apply a limit for each inputfield.
If the inputLimit attribute is set to 0 there is no limit for that inputfield.
I made a fork but when I launched the project nothing happend.
When I use your original project it’s the same. Only the pre-published project (Play-Button) is working.
Hi @jro! Thanks for reporting. Since the project itself has not changed, it must be related to a change elsewhere. I will look into it as soon as possible.
Edit: I just checked the original project of @commention and that project still seems to work correctly.
The problem was that I enabled Device Pixel Ratio for testing and forgot to disable it after testing. Also the original project will not work with Device Pixel Ratio enabled.