Teleporting with raycast

Is there way to use a raycast and use the scans hitpoint coordinates to teleport the player?

Sure, you can grab the point that is returned as a result from the raycast and pass it to the teleport method.

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how do i make a variable for the raycast results without making a attribute for it?

Here is an example:

    var result =, to);
    if (result) {
       var point = result.point;