I see that this engine has been used to create several instant games, and I liked the look of it so upgraded to get the ability to download builds and make private projects, but i’ve pretty quickly hit a wall
I have the game loading and getting the FB Instant Game loading screen to go away (by adding the code to the loading.js and start.js files as described here, however I have no idea how to go about getting the playerID, name, photo etc that is provided by the FB SDK.
If I do “BInstant.player.getName();” from within the game it of course has no idea what i’m talking about, and if I put it into a variable it in the start.js file then how do I get it into the game? And when running locally, how would I even go about testing that?
I’d love a tutorial or example project for getting things set up for FB’s newest gaming platform
Thanks in advance