Still having a stuck spot on animaiation blend through kevboard input_P

AnimationBlending.states = {};

AnimationBlending.states[“idle”] = {};
AnimationBlending.states[“idle”].animation = “Rifle Run.json”;

AnimationBlending.states[“punch”] = {};
AnimationBlending.states[“punch”].animation = “Great_Sword_Slash.json”;

P should trigger the character to go out of a rifle run to a great sword slash