Hello guys, hope you are all doing awesome.
I am currently working with a display for a shop of t-shirts with AR and in the displays I have a preview of the t-shirt spinning with the animation displaying in front of it. The scene is already built up fine and everything works except that, when I open the build in Safari, the sprites of the animation are seen in black.
What I am using is a white sphere to iluminate everything. I also tried adding a directional light but it has the same issue either way.
I don’t know why this is happening but I could really use some help. Here is the build:
https://playcanv.as/b/GWwchU4g/
Hi @Le_Conch,
I am not sure what is the issue here, I wasn’t able to reproduce it. It seems to be working on Safari/iOS though I don’t have access to a desktop Macintosh.
Thinking might be a WebGL2 feature not supported, do you have Alpha to Coverage enabled it on any material? Maybe try switching that off and test again.
Hi @Leonidas I checked it out and the material has the Alpha to Coverage switched off, should I try turning it on?. This problem aparently only happens on a Mac. In my team case we have MacBooks Air. In iphone and samnusng it works fine.
Thanks for the help, Leonidas 
Nah, if it’s off then it is unlikely the issue is there.
Try raising an issue to the engine repository with a simple sample project, for someone with a Mac to step in and take a look:
Thanks for all your help @Leonidas, I wrote in GitHub and hope they will answer soon. I will post their response here so the topic can be marked as solved.