Spherical terrain generation with heightmap

Hi, I wonder if a spherical terrain generation would be possible adapting this:
https://developer.playcanvas.com/en/tutorials/terrain-generation/

So that as for a planet you can walk around but return to a point and not reaching the edge.

Hi @iso74,

It’s possible, here is a nice tutorial for Three.js that you can potentially adapt for PlayCanvas: 3D World Generation: #4 (Planetary LOD): Generating Procedural Planets with Level-of-Detail! - YouTube