[SOLVED] Vehicle setup fbx to glb

Hi, can someone explain to me the following:
-when i import FBX (Which has 2 nested objects(parent/child)) i get GLB file and textures.
-when i put that GLB file in my scene I get Model (Legacy) component and all parts are one (not able to select individual part).

I’ve been looking into Vehicle demo and i see that there is FBX and GLB that was created at import time but there are also other parts of that model as a separate objects to choose and select.

I only got one glb with all of them as one. Did I miss something on PC side or something in Blender? also I see that GLB from Buggy is type Container and mine is Model.


Thank you.



Thank you so much! yes, i knew i missed something.