So I’ve managed to get the physics close enough to how I want them, but for some reason, my raycastByTag script is not working on a specific entity. I have double checked and triple checked the tags, the colliders, the rigidbodies, etc, and everything is the same. I’ve even cloned a working object, and it won’t work in the problem position.
Here is the scene: PlayCanvas | HTML5 Game Engine
Using @yaustar’s devTools: yaustar.github.io/playcanvas-devtools at master · yaustar/yaustar.github.io · GitHub
I can even visually see the colliders being rendered, but all of the chips will fall on click except for the top left. I’m running out of debugging options so any help would be greatly appreciated.