[SOLVED] Set texture filter to 'point' or 'nearest' in PlayCanvas?

Currently I have a model (voxel-esque) I’ve brought into PlayCanvas (originally exported from Qubicle). The texture file for the material is REALLY small (great for memory/bandwidth) and requires that you set the filter mode to ‘point’ (in Unity) or ‘nearest’ (in Modo) and set the format to ‘16 bits’ or ‘truecolor’ (in Unity) in order for the texture to render crisply. Currently the texture on the model in PlayCanvas is blurry. Any recommendations on how to fix this so that they render crisply?

Never mind - found it. :slight_smile:

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