Is there a special way of loading or telling the PC library that it is expecting Scripting 2.0 scripts or did I miss something?
world.js snippet:
//create boxes
function Box(x, y, z, sx, sy, sz) {
var box = new pc.Entity();
box.setPosition(x, y, z);
box.setLocalScale(sx, sy, sz);
box.addComponent('model', {
type: "box"
});
box.addComponent('rigidbody', {
type: "static"
});
box.addComponent('collision', {
type: "box",
halfExtents: [sx / 2, sy / 2, sz / 2]
});
box.model.model.meshInstances[0].material = createMaterial(Math.random(), Math.random(), Math.random());
box.addComponent('script',{
scripts:[{
url:'assets/scripts/shape.js'
}]
});
app.root.addChild(box);
return box;
}
shape.js
var Shape = pc.createScript('shape');
// initialize code called once per entity
Shape.prototype.initialize = function() {
};
// update code called every frame
Shape.prototype.update = function(dt) {
};
// swap method called for script hot-reloading
// inherit your script state here
Shape.prototype.swap = function(old) {
};
error
playcanvas-stable.s2.min.js:700 script 'shape' has missing arguments in consructor
playcanvas-stable.s2.min.js:701 Uncaught TypeError: Cannot read property 'script' of undefinedget @ playcanvas-stable.s2.min.js:701d @ playcanvas-stable.s2.min.js:700(anonymous function) @ playcanvas-stable.s2.min.js:827(anonymous function) @ playcanvas-stable.s2.min.js:959(anonymous function) @ playcanvas-stable.s2.min.js:982e.onload.e.onreadystatechange @ playcanvas-stable.s2.min.js:983
playcanvas-stable.s2.min.js:693 Uncaught TypeError: Cannot read property 'length' of undefined