In which case, the server and client would need to be updated to have rooms created. For example the server can partition the users so that events sent to a room/party are only broadcasted to others in that room/party rather than the whole server which is what it is currently and beyond the scope of the tutorial.
The network script and other managers should then probably be in a scene that doesn’t get unloaded (eg a master scene as shown here: Game wIde Global variables best practice - #8 by Grimmy)
Thank you, that’s appreciated. Documentation is a major thing for us and been slowly getting all the issues and areas we want to tackle: Milestones - playcanvas/developer.playcanvas.com · GitHub
It’s just trying to get to it without more ‘urgent’ stuff cropping up.