[SOLVED] Rigidbodies vs colliders

Oof. This is not well supported by PlayCanvas unfortunately. Physics has a layer system where you can set if something in one layer collides with another layer. It requires using the physics SDK API though.

Here is an example but you also have to look through Bullet documentation to understand how the layers and masking works

https://playcanvas.com/project/519294/overview/physics-mask

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