[SOLVED] Renderer settings in engine-only project?

You could use something like this … that will let you use WebGPU at some point too. Engine examples do this.

const gfxOptions = {
            deviceTypes: [deviceType],
            glslangUrl: '/static/lib/glslang/glslang.js',
            twgslUrl: '/static/lib/twgsl/twgsl.js',

            antialias: false
        };

        pc.createGraphicsDevice(canvas, gfxOptions).then((device: pc.GraphicsDevice) => {

otherwise look at the WebglGraphicsDevice constructor / Application constructor on what can be passed to it.