The render for the collision is wrong which is why it looks right but isn’t in game.
The height is wrong in the collision component because the model for the capsule is 2 units high, not 1.
If you put two of the cubes on top of each other, it be the same height as the capsule model. As the cubes are 1 unit in height each, this means that capsule height is 2 units high.
Cool, then the height of the collision component should match that.
The scale of entity will multiple the size of the model. So if the scale of the entity is changed to 2,2,2 , the height, width and depth of the model is multiplied by 2 meaning that the height should be changed to 4.
So the height of a capsule collider is also a half extent? If that’s the case then I get you. Because of the bug it looks like the capsule collider is the same height but actually it’s the half of it?
If the scale of my capsule entity is 1 on the y-axis, what has to be normally the height of the capsule collision height to get the same height as the model?