[SOLVED] Publishing glitch

I put some simple scene changing buttons, it worked while not published, then vanished when i published it, this didn’t happen when i was using unity, please fix.

Hey @jus.co_ding_me_23,

Have you included all the scenes while publishing? Check the chrome dev console for errors, and post them here so we can get a better understanding of the issue.

i included all the scenes

i will send video

Please post the project

https://www.awesomescreenshot.com/video/1800340?key=a6765b119b6072f0c84912dfcba7c18e

i will post it

I did a fork. The scene loading code is incorrect and was only working in Editor by sheer fluke that the scene data URL matches the scene id without a .json postfix.

I’ve fixed the code in the fork : https://playcanvas.com/editor/scene/1037401

var NextScene = pc.createScript('nextScene');


NextScene.prototype.initialize = function() {
this.entity.element.on('mousedown', this.onPress, this);    
this.entity.element.on('touchstart', this.onPress, this);
};


NextScene.prototype.update = function(dt) {
    
};
NextScene.prototype.onPress = function (event) {
    var oldHierarchy = this.app.root.findByName ('Root');
    // Get the path to the scene
    var scene = this.app.scenes.find('Game_Play');

    // Load the scenes entity hierarchy
    this.app.scenes.loadSceneHierarchy(scene.url, function (err, parent) {
        if (!err) {
            oldHierarchy.destroy();
        } else {
            console.error(err);
        }
    });
};

sorry for the bad code, i will fix it

IT WORKS, THANKS @yaustar !!!