I used the forum topics to set it up, and it’s working when the entity is outside the screen but not when the entity is behind another entity.
// Set visibility
this.app.scene.layers.getLayerByName("World").onPostCull = (cameraIndex) => {
if (this.target.model.meshInstances[0].visibleThisFrame) {
this.entity.element.enabled = false;
}
else {
this.entity.element.enabled = true;
}
};