The problem is solved by changing the position of the camera in the postUpdate function instead of the update function.
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I actually can’t believe I didn’t think of that now looking in hindsight
Well, you also have to think about so many things that you sometimes forget something.
I took a quick look at why the problem didn’t occur with my original TopDown project, and that is probably because I changed the position of the camera at the end of the update function and in the new project I did that right at the beginning.
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