I’ll be using 2 different layers on my project in addition to default layers of playcanvas like world, depth, skybox, ui etc.
I wonder using different layers affects performance? Or is it only a sort algorithm and has nothing to do with performance?
Hi @commention,
So yeah, it mostly won’t have any significant performance overhead unless you are using a really big number of layers.
There is a number of loops running on the layer’s mesh instances list for culling, sorting and rendering (and also any custom callbacks registered). So the overhead is mostly management for that.
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Thank you for your quick response! This forum is amazing because of you! 
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