Hello,
My some existing project including this Fireball started giving error on v1.60.0
https://playcanvas.com/project/439385/overview/flaming-fireball
Error on v1.60.0
Works fine when switched to v1.59.0
ErrorLog
Shader [Shader Id 3 particle] requires texture sampler [uSceneDepthMap] which has not been set, while rendering [Pass:RenderAction 0-6 Cam: Camera | Camera | World | Fireball]
editor.once.console.error @ viewport-error-console.js:161
errorOnce @ debug.js:122
draw @ webgl-graphics-device.js:1869
drawInstance @ renderer.js:733
renderForwardInternal @ forward-renderer.js:707
renderForward @ forward-renderer.js:729
renderRenderAction @ forward-renderer.js:1132
renderPassRenderActions @ forward-renderer.js:1025
(anonymous) @ forward-renderer.js:930
render @ render-pass.js:218
render @ frame-graph.js:123
renderComposition @ app-base.js:1218
render @ app-base.js:1206
(anonymous) @ app-base.js:2181
start @ app-base.js:1124
(anonymous) @ viewport.js:53
_preloadScripts @ app-base.js:807
(anonymous) @ viewport.js:36
done @ app-base.js:761
onAssetLoad @ app-base.js:774
fire @ event-handler.js:204
_opened @ asset-registry.js:379
_loaded @ asset-registry.js:401
_onSuccess @ loader.js:193
(anonymous) @ loader.js:145
(anonymous) @ script.js:71
element.onload.element.onreadystatechange @ script.js:104
load (async)
_loadScript @ script.js:101
load @ script.js:45
handleLoad @ loader.js:132
load @ loader.js:166
load @ asset-registry.js:411
add @ asset-registry.js:244
l @ assets-sync.js:245
(anonymous) @ assets-sync.js:293
(anonymous) @ assets-sync.js:310
(anonymous) @ assets-sync.js:138
a.emit @ share.uncompressed.js:5770
u.ingestSnapshot @ share.uncompressed.js:8987
u._handleSubscribe @ share.uncompressed.js:9073
_._handleBulkMessage @ share.uncompressed.js:8208
_.handleMessage @ share.uncompressed.js:8150
e.onmessage @ share.uncompressed.js:8064
t.socket.onmessage @ load.js:39