I’m trying to blend shadows. In fact, they are basic planes with opacity mask. If I put two planes on top of each other, they are not blending together.
Also, depending on the orientation of the camera, I can see one plane and on other orientation, I can see the other planes. It is like a Z-fighting even if a plane is at 0.0025 m (2.5mm) on Y-axis over the other.
How can I blend these textures together?
Why a plane or another can be visible depending the angle of the camera?
Is there another way to achieve what I want?
Image 1: Big shadow is on top of a small one
Image 2: Small shadow is on top of the big one from another angle