[SOLVED] Materials inverted

Sorry about this @commention

We removed support for old GLBs that were generated with invalid UVs with engine 1.53.2. These GLBs would only be generated in a small couple month window a couple of years ago when converting to GLB was in beta.

The FBXs would need to be reimported to have the correct UVs set.

  • Shouldn’t we get some sort of notification about this change?

Yes, we dropped the ball on this one :frowning:

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