I’m loading different materials before a scene is shown up. That works well.
Now I want to find out if a cubemap tied to one of these materials also needs to be loaded.
When an asset with the type ‘material’ is succesfully loaded I try to get the cubemap Id or the cubemap itself tied to this material. Then I want to check if the cubemap needs to be loaded.
When I console.dir the material I could see the cubemap id in _data
When I console.dir the resource of the material it shows _cubeMap: null
I did not find a way so far to read the id or get my hands on the cubemap to check if its loaded or not?
Any help?, thx in advance