The order is not important. Prefer to add rigidbody component first, though, to avoid a temporary trigger creation.
I probably misread your question. Do you mean the visual mesh doesn’t match collision mesh orientation? If so, you should change how you export model from your 3d modelling app.
Its only a guess, I don’t really know. You should use a debug draw to render the physics state to know what the actual issue is. This is just poking blindly.
Yeah, seems like orientation issue. Try to export it differently from Blender. I think you can change the axis direction during export. I don’t have much experience with it, so can’t tell you exactly what needs to be set in the export settings.
Seems like there’s some sort of bug while using instantiateRenderEntity, tested with 10 models, 4 of them appear weird/broken… Ended up using model component instead