and its JSON-chunk after import is more than 5 mb (actually more than 9 mb after AUTO-UNWRAP), how does it affect the loading?
As these models can be set to preload on-and-off, some info on the total load-strain could be nice
Will the FBX above load a, factual, data size of;
hmm not sure what they are called abroad/in eur. or elsewhere (sometimes weird danish/english words gets invented by companies … in good faith but not always correct ‘translation’)
Anyways: a ‘web hotel’ is merely a web provider’s sold/rentalled server package (data space, number of domains, Node.js support etc)
Ok, so to the future thread-interested. I have gone through all of my assets (not just heavy FBX-files), and ticked off preload on materials, textures and what not.
From a combined load of 165-167 mb and a preload time of 25-35 seconds, I went much lower (some tries as low as 4.5 mb and a preload time of 3-6 secs … which even seems quite Chrome dependent [I am currently having 45-55 tabs open]) ->> all in all much more satisfactory, for this Mobile version of my project, where timeouts are much lower/frequent