[SOLVED] Issue with Rotation

Nope… I did not tried it…
Thanks for trying to help! :slight_smile:

Thanks @yaustar It worked! :love_you_gesture:t2:

I did same…

Placed empty entity right above and below main weapon…

var BalancerVal = new pc.Vec3().sub2(this.topBalancer.getPosition(), this.bottomBalancer.getPosition());
this.mainWeaponHolderPoint.lookAt(this.weaponAxisLockPoint.getPosition(), BalancerVal);

Thank you very much! :ok_hand:t2: