[SOLVED] Issue with collision component

I have an entity with a ladder model and a collision component. I set up the collision component when the ladder has a straight rotation. However, it looks like when I rotate the entity the rotation and size of the collision component don’t match anymore with the rotation and size of the ladder model. What can cause this issue?


The pivot of the ladder model is in the center of the ladder.

How do you arrange entity-model-collision hierarchy?

Hay @LeXXik! It’s all on the same entity (no childrens).

I think the problem is not the collision component but the model.
It looks like the size of the model is changing or something.

Can you reproduce in a new project?

No, and that’s why I found the problem. The folder (parent) was accidentally incorrectly sized, and that giving wrong results on all entities within it after rotating the entity.

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