I have an entity with a ladder model and a collision component. I set up the collision component when the ladder has a straight rotation. However, it looks like when I rotate the entity the rotation and size of the collision component don’t match anymore with the rotation and size of the ladder model. What can cause this issue?
No, and that’s why I found the problem. The folder (parent) was accidentally incorrectly sized, and that giving wrong results on all entities within it after rotating the entity.