I tried using the render to texture functionality to create the illusion of a mirror-like floor (for product visualization purposes). I understand that there are other ways of going about this such as duplicating your model with a negative scale, but that’s besides the point.
I tried copying code from these 2 examples which are actually working with render to texture (Play the published builds to see them working):
However, I couldn’t get the code to work in my own personal project so I figured I must be doing it wrong. I decided it was smarter to Fork these examples and re-publish just to make sure, but that didn’t work either, even though I made no changes to the scene.
Am I missing something really obvious here or is compatibility with the code in these projects gone? The first link isn’t even that old, it’s from January this year.
Can someone point me in the right direction on how to get render to texture to work again?
Here is the link to the fork: