Just like it says on the subject, but what I’m concerned about is as in license wise.
I have found a page describing the json format used in PlayCanvas(below).
But the conversion from FBX to JSON is closed process in the PlayCanvas server.
So I thought it might just become something close to reverse engineering which violates the Term of Service.
Anyone has thoughts on this ?
Thank you everyone for comming by to read this.
As far as I know, it’s fine if you want to write your own convertor. The file format is open as it’s part of the open source engine.
There was a Blender to JSON exporter by another developer that you could use as a starting point.
Thanks @yaustar .
It must be, below discussion.
I’ll read them thoroughly.
My recommendation to you is the simply use glTF/glB formats. Those formats are an open standard and are very efficient to load:
Plus, there are already existing FBX to glTF converters available, such as:
I’ll also check that out.